![]() Note that though fighting harder enemies means that you don't have to face them when they get really tough, the time bonus is often a substantial proportion of the reward. ![]() And the strength of waves in general means that you rarely want to lose more units than the other player.Īs you fight more enemies, the other armies get stronger. Swordsman in general tend be very strong, and have few "weaknesses" besides the basic halberdier, which has low armor and generally cannot compete against the higher level units except in high numbers. Though there might not be 1 unit in which you can spam to win the game, in the end, I found it to be rather effective to simply concentrate my efforts on a "core" unit, which in my case was the scythe whirler. Sure to please fans of the original and lure in fresh meat, I mean new ones. That said, what you have here is an already great game that has been further improved in basically every respect, and that's nothing to sneeze at. A sweet little megalomaniacal fable where you, the player, are told you're going to march over and take everybody's else's right-side-of-the-screens because you don't like their face or the way they cut their cucumber sandwiches would have suited the gameplay down to the ground. ![]() What strategist's first reaction to the news that a hellish race of demons is preparing to rain down extradimensional summons is to preemptively attack every other innocent territory around, on multiple fronts at once to boot? I know that it's a bit of a cliche in the gaming world for gameplay not to return story's calls or read his emails, but it didn't have to be this way. Warlords 2 has some really lovely voice acting in its introductory and victory sequences, but the problem is that the scenario makes the gameplay seem like a series of spectacularly bad military decisions. The original was pretty much plot free other than the implied motivation of world conquest. Why, you'd feel as uneasy as if the calls were coming from inside the house. Imagine if you were playing a perfectly balanced fighting game. Players like to find game breakers, anyway. You can still play the game as it was "meant to be played" if you want, and fall back on the technique only when you get frustrated. Truth be told, I don't find this that much of a weakness. It's just tweaked to be more of a mind ful spamming technique this round. However, the fundamental principle of the technique still works in Warlords 2. If real life intrudes, don't forget to pause.Īnalysis: According to the game designer in the time leading up to the release of the game, he intended to weaken a certain mindless spamming technique that allowed a savvy/lazy player to coast through the first game with ease. In local multiplayer, the left hand player must be and the right hand player must be arrow keys. can be used as an alternative to arrow keys. Buy or upgrade something, hit the map and choose a new target, and wash, rinse, repeat! Once you've overrun your enemy, you'll be rewarded with gold depending on how fast you beat the level and how difficult it was, and sent back to the unit menu. As you kill enemies, you'll charge a meter which will allow you to unleash one unit of a given kind in every row at once by pressing. In these cases, units can be launched as the normal version when the timer goes around in red, or you can wait until the timer goes around a second time in blue to launch the special version. Brave little chap.Ĭertain units can be upgraded so that they have a special form which requires waiting for their timer to fill up twice before launching them. There he goes, toddling off for the right side of the screen. Use the and keys to decide what row you want and then hit to release your unit. Once you decide on a unit and the timer counts down to ready, your arrow on the battlefield will turn yellow. Units are on timers, so the massive and lumbering giant troll unit takes 8 times as long to prepare as the quick and easy spearman. During levels, Use the and keys to switch between potential units. Between levels, use the mouse to upgrade and buy units, and to choose a territory to attack on the map. With ten races and 54 possible units for your strategic assaults, those demons, and the right side of the screen, are totally going down.Ĭontrols are simple. Warlords 2: Rise of Demons, to be exact, a sequel to the smash hit original warfare game from Ben Olding. No matter how many units the other side sends, the right side of the screen WILL be mine! Also, demons. It must fall beneath my mighty little fighting units.
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